InnoGames has big fish to fry when it comes to the logic of how our countries are laid out - exactly. Yet, when attacked, another player can plunder your main city without doing the leg work to find you beyond searching a neighborhood menu. When you expand on your personal game map, you gain whole provinces with cities already understood to be within them. This is a very important detail not to overlook. Sorry, everyone - but for those of you who have no grip on social studies it's time YOU ALL NOTICE THAT YOU OWN MORE THAN JUST YOUR CITY. Many players would like to see this happen on Forge of Empires. In order to understand a game like Forge ( and the purpose behind it's design ), one has to care about WHY a game is the way it is by the time one finds that game. Many players fail to grasp particular understandings when acquainting themselves with Forge of Empires. My only interest in the developmental direction of this game is that the game flourishes. My ideas, views and opinions are not solely based on my own desires for the developmental direction of Forge of Empires. My ideas, views and opinions here are all based on the needs of the player community, InnoGames as a host for the game, and the product of experience Forge of Empires delivers to users. I plan to share my reasoning, by addressing many details about the game most players choose to dispute. Observing Forge of Empires, i have concluded the following about this game:Ĭonsidering how many people play, how many players don't log onto one or more cities they control, and the nature of human interaction across a medium like the Forge of Empires network and software, Forge of Empires is one of the better games ever created for it's genres.
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